K
0
kwiatek666
Użytkownik
Witam.
Testuje systemy w pewnym programie który pewnie znacie Xtreme 2.0 i znalazłem pewny system który w testach wypada dość obiecująco. Pokarzę jeden test z wielu które robiłem. Ze stawki początkowej 500 w 100 tysiącach spinów zrobił 7477.
Niestety system jest nazwany po angielsku :
Elts Against All Odds
Mój angielski jest slaby i nie mogę go nigdzie znaleźć.
Z przebiegu gry zauważyłem że czeka się 5-6 kolejek jak nie wypadnie jeden tuzin, obstawia najpierw ten tuzin, po kilku niewygranych spinach obstawia się 6 cyfr w tym tuzinie, potem parę a na końcu chyba liczbę. Stawki są różne i ciężko bez opisu skapować o co biega ????
I tu moje pytanie, może ktos spotkał sie z takim systemem i mógłby go opisać?
Z dziesiątek systemów przetestowanych tylko ten jeden wyglądał obiecująco. Po testuje go jeszcze. A dla wszystkich znających się na programowaniu wklejam kod tego systemu (ja nie za wiele z tego kumam) :
system "Elt's Against all odds"
{
Created by Elt which is modeled after Turbo Genius original design.
}
method "main"
begin
while starting a new session
begin
call "initialize";
call "input";
call "reset";
exit;
end
if Any Inside Bet has won each time
or Any Outside Bet has won each time
begin
call "reset";
exit;
end
if flag "Start to Bet" is false
begin
call "check dozen";
if flag "Start to Bet" is false
begin
exit;
end
end
if record "location index" data = 1 //dozen
begin
call "do dozen bet";
end
if record "location index" data = 2 //line (lanes)
begin
call "do line bet";
end
if record "location index" data = 3 //street
begin
call "do street bet";
end
if record "location index" data = 4 //splits
begin
call "do split bet";
end
if record "location index" data = 5 //straight
begin
call "do straight bet";
end
call "reset";
end
method "check dozen"
begin
clear record "last dozen" layout;
copy last Dozen to record "last dozen" layout;
add 1 to record "1st dozen miss" data;
add 1 to record "2nd dozen miss" data;
add 1 to record "3rd dozen miss" data;
if record "last dozen" layout = 1st dozen
begin
copy last number to record "1st dozen miss" layout;
put 0 on record "1st dozen miss" data;
end
if record "last dozen" layout = 2nd Dozen
begin
copy last number to record "2nd dozen miss" layout;
put 0 on record "2nd dozen miss" data;
end
if record "last dozen" layout = 3rd Dozen
begin
copy last number to record "3rd dozen miss" layout;
put 0 on record "3rd dozen miss" data;
end
if record "1st dozen miss" data = record "wait count" data
begin
set flag "Start to Bet" to true;
copy record "1st dozen miss" layout to record "last spin" layout;
return;
end
if record "2nd dozen miss" data = record "wait count" data
begin
set flag "Start to Bet" to true;
copy record "2nd dozen miss" layout to record "last spin" layout;
return;
end
if record "3rd dozen miss" data = record "wait count" data
begin
set flag "Start to Bet" to true;
copy record "3rd dozen miss" layout to record "last spin" layout;
end
end
method "do dozen bet"
begin
if record "dozen bet" data index > record "dozen bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "dozen bet" data to Dozen nearest of record "last spin" layout;
add 1 to record "dozen bet" data index;
exit;
end
method "do straight bet" //straight up
begin
if record "straight bet" data index > record "straight bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "straight bet" data to record "last spin" layout;
add 1 to record "straight bet" data index;
exit;
end
method "do split bet" //splits
begin
if record "split bet" data index > record "split bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "split bet" data to Split nearest of record "last spin" layout;
add 1 to record "split bet" data index;
exit;
end
method "do street bet" //lanes
begin
if record "street bet" data index > record "street bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "street bet" data to Street nearest of record "last spin" layout;
add 1 to record "street bet" data index;
exit;
end
method "do line bet" //lanes
begin
if record "line bet" data index > record "line bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "line bet" data to Line nearest of record "last spin" layout;
add 1 to record "line bet" data index;
exit;
end
method "input"
begin
group
begin
display "Turbo's Against All Odds system";
input data "Enter starting Bankroll" to record "current bankroll" data;
input dropdown "Table type
1:=Single Zero
2:=Double Zero" to record "table index" data;
input data "How many spins to wait before betting
on the dozens?" to record "wait count" data;
end
call "set bet progression";
put 100% of record "current bankroll" data to Bankroll;
if record "table index" data = 1 then
begin
load single wheel;
end
else
begin
load double wheel;
end
end
method "initialize"
begin
set flag "Start to Bet" to false;
clear record "last spin" layout;
put 5 on record "wait count" data;
end
method "reset"
begin
put 1 on record "location index" data;
put 0 on record "1st dozen miss" data;
put 0 on record "2nd dozen miss" data;
put 0 on record "3rd dozen miss" data;
copy number 1 to record "1st dozen miss" layout;
copy Number 13 to record "2nd dozen miss" layout;
copy Number 25 to record "3rd dozen miss" layout;
put 1 on record "dozen bet" data index;
put 1 on record "line bet" data index;
put 1 on record "street bet" data index;
put 1 on record "split bet" data index;
put 1 on record "street bet" data index;
put 1 on record "straight bet" data index;
set flag "Start to Bet" to false;
end
method "set bet progression"
begin
set list [1,1,2,3,4] to record "dozen bet" data;
set list [3,3,4,5,6,7,8,10] to record "line bet" data;
set list [6,6,7,7,8,9,10,11,12,13,14,15,16,18,20] to record "street bet" data;
set list [14,15,16,17,18,19,20,21,23,24,25,26,28,30,31,33,35] to record "split bet" data;
set list [19,19,20,21,21,22,22,23,24,24,25,26,27,27,28] to record "straight bet" data;
end
Testuje systemy w pewnym programie który pewnie znacie Xtreme 2.0 i znalazłem pewny system który w testach wypada dość obiecująco. Pokarzę jeden test z wielu które robiłem. Ze stawki początkowej 500 w 100 tysiącach spinów zrobił 7477.
Niestety system jest nazwany po angielsku :
Elts Against All Odds
Mój angielski jest slaby i nie mogę go nigdzie znaleźć.
Z przebiegu gry zauważyłem że czeka się 5-6 kolejek jak nie wypadnie jeden tuzin, obstawia najpierw ten tuzin, po kilku niewygranych spinach obstawia się 6 cyfr w tym tuzinie, potem parę a na końcu chyba liczbę. Stawki są różne i ciężko bez opisu skapować o co biega ????
I tu moje pytanie, może ktos spotkał sie z takim systemem i mógłby go opisać?
Z dziesiątek systemów przetestowanych tylko ten jeden wyglądał obiecująco. Po testuje go jeszcze. A dla wszystkich znających się na programowaniu wklejam kod tego systemu (ja nie za wiele z tego kumam) :
system "Elt's Against all odds"
{
Created by Elt which is modeled after Turbo Genius original design.
}
method "main"
begin
while starting a new session
begin
call "initialize";
call "input";
call "reset";
exit;
end
if Any Inside Bet has won each time
or Any Outside Bet has won each time
begin
call "reset";
exit;
end
if flag "Start to Bet" is false
begin
call "check dozen";
if flag "Start to Bet" is false
begin
exit;
end
end
if record "location index" data = 1 //dozen
begin
call "do dozen bet";
end
if record "location index" data = 2 //line (lanes)
begin
call "do line bet";
end
if record "location index" data = 3 //street
begin
call "do street bet";
end
if record "location index" data = 4 //splits
begin
call "do split bet";
end
if record "location index" data = 5 //straight
begin
call "do straight bet";
end
call "reset";
end
method "check dozen"
begin
clear record "last dozen" layout;
copy last Dozen to record "last dozen" layout;
add 1 to record "1st dozen miss" data;
add 1 to record "2nd dozen miss" data;
add 1 to record "3rd dozen miss" data;
if record "last dozen" layout = 1st dozen
begin
copy last number to record "1st dozen miss" layout;
put 0 on record "1st dozen miss" data;
end
if record "last dozen" layout = 2nd Dozen
begin
copy last number to record "2nd dozen miss" layout;
put 0 on record "2nd dozen miss" data;
end
if record "last dozen" layout = 3rd Dozen
begin
copy last number to record "3rd dozen miss" layout;
put 0 on record "3rd dozen miss" data;
end
if record "1st dozen miss" data = record "wait count" data
begin
set flag "Start to Bet" to true;
copy record "1st dozen miss" layout to record "last spin" layout;
return;
end
if record "2nd dozen miss" data = record "wait count" data
begin
set flag "Start to Bet" to true;
copy record "2nd dozen miss" layout to record "last spin" layout;
return;
end
if record "3rd dozen miss" data = record "wait count" data
begin
set flag "Start to Bet" to true;
copy record "3rd dozen miss" layout to record "last spin" layout;
end
end
method "do dozen bet"
begin
if record "dozen bet" data index > record "dozen bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "dozen bet" data to Dozen nearest of record "last spin" layout;
add 1 to record "dozen bet" data index;
exit;
end
method "do straight bet" //straight up
begin
if record "straight bet" data index > record "straight bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "straight bet" data to record "last spin" layout;
add 1 to record "straight bet" data index;
exit;
end
method "do split bet" //splits
begin
if record "split bet" data index > record "split bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "split bet" data to Split nearest of record "last spin" layout;
add 1 to record "split bet" data index;
exit;
end
method "do street bet" //lanes
begin
if record "street bet" data index > record "street bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "street bet" data to Street nearest of record "last spin" layout;
add 1 to record "street bet" data index;
exit;
end
method "do line bet" //lanes
begin
if record "line bet" data index > record "line bet" data count
begin
add 1 to record "location index" data;
return;
end
put 100% of record "line bet" data to Line nearest of record "last spin" layout;
add 1 to record "line bet" data index;
exit;
end
method "input"
begin
group
begin
display "Turbo's Against All Odds system";
input data "Enter starting Bankroll" to record "current bankroll" data;
input dropdown "Table type
1:=Single Zero
2:=Double Zero" to record "table index" data;
input data "How many spins to wait before betting
on the dozens?" to record "wait count" data;
end
call "set bet progression";
put 100% of record "current bankroll" data to Bankroll;
if record "table index" data = 1 then
begin
load single wheel;
end
else
begin
load double wheel;
end
end
method "initialize"
begin
set flag "Start to Bet" to false;
clear record "last spin" layout;
put 5 on record "wait count" data;
end
method "reset"
begin
put 1 on record "location index" data;
put 0 on record "1st dozen miss" data;
put 0 on record "2nd dozen miss" data;
put 0 on record "3rd dozen miss" data;
copy number 1 to record "1st dozen miss" layout;
copy Number 13 to record "2nd dozen miss" layout;
copy Number 25 to record "3rd dozen miss" layout;
put 1 on record "dozen bet" data index;
put 1 on record "line bet" data index;
put 1 on record "street bet" data index;
put 1 on record "split bet" data index;
put 1 on record "street bet" data index;
put 1 on record "straight bet" data index;
set flag "Start to Bet" to false;
end
method "set bet progression"
begin
set list [1,1,2,3,4] to record "dozen bet" data;
set list [3,3,4,5,6,7,8,10] to record "line bet" data;
set list [6,6,7,7,8,9,10,11,12,13,14,15,16,18,20] to record "street bet" data;
set list [14,15,16,17,18,19,20,21,23,24,25,26,28,30,31,33,35] to record "split bet" data;
set list [19,19,20,21,21,22,22,23,24,24,25,26,27,27,28] to record "straight bet" data;
end